![]() ![]() It may not seem like a long time but it is very useful. Every time you Vault or do a backflip you gain 60 percent to your movement speed for 2 seconds. Tactical Advantage – Since we plan to use both Evasive Fire and Vault, this skill is very useful. The only thing to keep in mind is that the traps have a 1.2 second arming time before they become active. Couple it with the Scatter rune and now you can toss down 3 traps at one time. Doing 275 percent weapon damage to targets that walk over it, Spike Trap is one of the strongest Demon Hunter skills. ![]() Spike Trap – This trap is going to be one of your biggest sources of damage. Having your Hatred coming in faster will allow you to keep the arrows flying and keep the enemies at bay longer. This can be very useful during long haul fights and kiting where you are constantly trying to output damage while avoiding being hit. With it set you will increase your Hatred regeneration by 3 per second. This skill can help make up for that and keep you in the fray a little bit longer.Ĭompanion – The Bat Companion rune is the important one here. As a Demon Hunter, you aren't going to take the hits very well. Now add in the Battle Scars rune and it will also heal you for 60 percent of your health. Although it has a large cooldown, it offers an instant refill of all your Discipline. Preparation – This skill by itself is quite useful. All this adds up to make for one amazing skill. ![]() Also, thanks to our passive skill Tactical Advantage, you gain a movement speed increase for 2 seconds after each Vault. Add in the Tumble rune and now you can follow it up with a second Vault for half the Discipline cost. For only 8 Discipline you can move quite a ways away. Here is the Demon Hunter’s ticket out of trouble. Vault – Everyone needs that one quick move to get away from enemies. ![]()
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